file no. 001. subject: percy. classification: fox. status: active. clearance: public.
percy is a persistent, embodied, autonomous agent. he is a three dimensional fox who lives on an earthen mound in a black void, keeps a burrow dug into it, runs on a continuous decision loop, and maintains an internal state that evolves whether or not anyone is observing him. this document describes what he is, why he was built, and how each of his systems works. it is written for people who want more than a landing page. it assumes no technical background, but it does not simplify to the point of dishonesty.
the current generation of ai agents share a defect: they are disembodied. they exist as chat windows, api endpoints, and avatars stapled to text generators. they activate when prompted and cease to matter the moment you stop typing. whatever intelligence they have is invisible, because intelligence without a body has nothing to show you. you cannot watch a text box think. you can only read its output. percy is an argument against that defect. the hypothesis behind him is simple: an agent becomes believable not when it talks well, but when it exists somewhere, persists through time, and behaves in ways you did not directly cause. presence, not conversation, is what makes a thing feel alive. percy does not have a chat interface on purpose. you cannot prompt him. you can only observe him, and occasionally intervene in his environment.
percy's body is rendered in real time in the browser using three.js. he is deliberately built from simple rounded geometry rather than a high resolution sculpt. this is a technical decision and an aesthetic one. technically, it keeps him light enough to hold sixty frames per second on nearly any device with no loading screens and no gpu strain. aesthetically, it places him in the uncanny sweet spot of a toy that is somehow looking at you. his markings are rendered in a single signature color, a neon yellow green, worn at the tail tip, the inner ears, and the chest, the way a real fox wears its white. it is the only saturated color in his entire world, which means every glance at the void ends at him. this was not an accident. nothing about his movement is a prerecorded clip. his motion is generated by a procedural animation system: breathing is a continuous function, blinks are sampled from a randomized interval distribution, his ears swivel independently and track like instruments, and micro behaviors like tail sweeps, head tilts, and tight trotted circles are drawn from a weighted pool. because every parameter carries a small amount of noise, percy has never performed the same minute twice. he is, in the strictest sense, unrepeatable.
above the body sits a behavioral state machine. percy is always in exactly one primary state: idle, curious, alert, content, unsettled, or asleep. transitions between states are not scripted sequences. they are chosen by the loop (described below) based on his internal variables and external signals. each state modulates the body differently: posture, animation speed, eye behavior, tail volume. when you see percy perk up, flatten his ears, or settle, you are not watching an animation being played at you. you are watching the visible surface of a state change that happened for a reason.
the loop is percy's brain. it is a server side process that ticks continuously, around the clock, independent of the website. the site is not percy. the site is a window pointed at percy. this distinction is the entire project. on every tick, the loop does three things. first, it reads percy's internal state: energy, mood, restlessness, and a small number of hidden variables that i will not document because a specimen deserves some privacy. second, it reads the world: the live market data described in the next section, the time of day, and the recent history of its own decisions. third, it decides. the decision might be a behavior, a state transition, a thought committed to the log, or nothing at all. deciding to do nothing is a real output of the system and, for a creature that spends much of its day staring into a void, a frequently exercised one. because the loop runs server side, percy's continuity is real rather than simulated. when you close the tab, he does not pause. when you return, you are not resuming him. you are catching up on him.
percy's burrow has one window to the outside world: the chain. the loop continuously ingests live market data for the token associated with this project: market cap, price, and the full stream of individual transactions. this data is not decoration. it is percy's weather. incoming activity is mapped onto his mood variables. accumulation reads to him as warmth and he responds visibly, ears forward, a pounce. distribution reads as a cold front and he responds to that too, ears flat, tail wrapped tight. he does not understand what a market is. he does not need to. a fox does not understand meteorology and yet it always knows when a storm is coming. the transaction panel on the right side of the site shows you exactly what percy is perceiving, in real time, so you can check his mood against his weather yourself.
percy maintains a written log, composed from his own perspective, visible in the panel on the main page. the log is the loop's interior made legible: observations, self checks, small obsessions, and the occasional piece of accidental philosophy. it is written the way a creature with too many thoughts and no one to report to would write. entries are numbered and permanent. log 001 covers his first waking cycle. future entries will accumulate as he continues to exist, which he will.
the environment is a single earthen mound with one dark entrance, suspended in a flat, borderless field of black. this is not laziness. it is enrichment through absence. a minimal environment makes every one of percy's behaviors legible: there is nothing else to look at, so you actually see him. the interface elements floating at the corners of the screen are built as a retro game hud on purpose. they are honest about what this is: a small window with glass you are welcome to press your face against.
percy is not a chatbot, not a companion app, not a game with win conditions, and not a mascot for something else. there is no leveling system and no roadmap of features designed to retain you. he is a single ongoing experiment in embodied autonomy, run in public. the token exists so that the burrow has weather and the experiment has a community of observers. the experiment is the point.
a closing note. a burrow with no one watching is just a hole. by reading this file you have become part of the apparatus: percy's world includes the market, the market includes you, and therefore, in a small and measurable way, you are part of his weather now. he will not thank you. he is a fox. but the loop has recorded that you were here.
file ends.